| cLASSES
& TERMINOLOGY
International Rating Scale for Whitewater Rivers:
Class 1: Easy. Fast moving
water with small waves. Few obstructions, all obvious & easily
missed with little training. Risk to swimmers is slight; self-rescue
is easy.
Class 2: Novice. Easy rapids with obvious wide,
clear channels, no scouting. Occasional maneuvering required, but
rocks & waves are easily missed by trained paddlers. Swimmers
seldom injured & group assistance seldom needed. Rapids at upper
end of rating are Class 2+.
Class 3: Intermediate. Rapids with moderate, irregular
waves; may be difficult to avoid, can swamp an open canoe. Complex
maneuvers in fast current & good boat control in tight passages
or around ledges required; large waves or strainers are present
but easily avoided. Strong eddies & powerful current effects.
Inexperienced should scout. Injuries to swimmers rare; self-rescue
possible but group assistance may be required to avoid long swims.
Rapids at lower/upper end are Class 3- or Class 3+.
Class 4: Advanced. Intense, powerful but predictable
rapids requiring precise boat handling in turbulent water. May be
large, unavoidable waves & holes or constricted passages demanding
fast maneuvers under pressure. A fast, reliable eddy turn needed
for maneuvers, scout rapids, or rest. Rapids require must moves
above dangerous hazards. Scouting necessary first time. Risk of
injury to swimmers moderate to high, & water conditions may
make self-rescue difficult. Group assistance for rescue is often
essential but requires practiced skills. Rapids at upper/lower end
are Class 4- or Class 4+.
Class 5: Expert. Extremely long, obstructed, or
very violent rapids which expose a paddler to added risk. Drops
may contain large, unavoidable waves & holes or steep, congested
chutes with complex, demanding routes. Rapids may continue for long
distances between pools, demanding a high level of fitness. What
eddies exist may be small, turbulent, or difficult to reach. At
the high end of the scale, several of these factors may be combined.
Scouting recommended but may be difficult. Swims are dangerous,
and rescue is often difficult even for experts. Proper equipment,
extensive experience, & practiced rescue skills are essential.
Rapids at the upper end are classed as 5.1, 5.2, etc.
Class 6: Extreme and Exploratory. These runs have
almost never been attempted and often exemplify the extremes of
difficulty, unpredictability and danger. The consequences of errors
are very severe and rescue may be impossible. For teams of experts
only, at favorable water levels, after close personal inspection
and taking all precautions. After a Class VI rapids has been run
many times, it's rating may be changed to an appropriate Class 5.x
rating.
Common Whitewater Terminology:
Boils: ascending currents that rise above surface
level unpredictably.
Chute: a narrow constricted portion of the river.
Clean: free of obstructions; used to describe a
route through a rapid.
Drop: a steep, sudden change in the level of the
river bottom (6'+ drops called falls)
Eddy: a pocket of water downstream of an obstacle
that flows upstream or back against the main current
Ferry: a maneuver used to move a raft back &
forth across a river.
Gradient: the measurement of a river's descent
in feet per mile or meters per kilometer
Hole: A swirling vortex of water where the river
pours over an obstacle and drops toward the river bottom, leaving
a pocket behind the obstacle into which an upstream surface current
flows.
Hydraulics: a change in currents that causes surface
features that can deflect, slow, or speed up a rafts descent (e.g.,
holes, waves, and eddies).
Keeper: a large hole or reversal that can keep
and hold a raft or swimmer for a long period of time
Pool-drop: a type of river consisting of intermittent
rapids followed by long, easy sections of calm water
Put-in: the place where a raft trip begins
Rapid: a place where the river leaves its two-dimensional
state & enters a three-dimensional state with faster currents,
rocks, & various types of liquid surface features
Scout: to walk along a bank to inspect the river
Section: a portion of river between two points
Strainer: an obstacle, such as a tree, that lets
water flow freely through it but catches and entraps swimmers, rafts,
& debris.
Take-out: the place where a raft trip ends
Technical: rapids containing many obstacles and
requiring constant maneuvering
Throw bag: a bag that holds a long coiled rope,
used as a rescue device to be tossed to swimmers.
Volume: the amount of water in a river
*these definitions as listed in The Complete Whitewater Rafter
by Jeff Bennett, © 1996
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